At the Far Distance: The building appears abstract, and almost graphic; Material, Texture, and Depth are reduced to surface and color.
This manifests in the window detail, which uses two panes of highly reflective glass, allowing for a slim gap between the edge of the window and the outer surface of the building.
At the Middle Distance: The building now reads as two distinct surfaces separated by a seam. Stucco texture is now clearly visible, but it’s too big.
A thin reveal interrupts the surface continuity of the building, outlining a major subdivision of the façade; here, a casing bead expresses the application of stucco as veneer.
At the Close Distance: The surface pattern highlighted in pink and white demarcates a shift in facade texture: the pink regions contain a consistent stipple-finished surface; while the white regions have an oversized stucco texture created by outlining discrete zones of stipple-finish.
What read as oversized texture from the Middle now reads as alienating texture–out of scale and too big.
So the distances, the details, and the mockups work together to frame the qualities of the project and demonstrate how their effects are produced. This framework proposes how digital production might become a serious part of material and tectonic discourse. For us, technique produces form. Form facilitates digital qualities. And details articulate the physical instantiation of those digital qualities.